![vcop2 model 2 vcop2 model 2](https://2.bp.blogspot.com/-ixdHBjyVd4E/VrjFrtpkmJI/AAAAAAAAADY/UsNMTgMi0FY/s1600/4.jpg)
For 2D this isn't a problem as the 2d scissoring will kill the pixels, but for 3D clipping becomes more important. As the VDP draws polys as distorted sprites there is no easy way to move the texture coordinates in.
![vcop2 model 2 vcop2 model 2](https://gamefabrique.com/storage/screenshots/dreamcast/virtua-cop-2-04.png)
The Saturn shows incredibly bad distortion of front plane polys ( one's hitting the camera ). Virtua Cop 2 is probally my favorite Saturn game - it's a shame just how bad the version of HOTD was. and I tend to think of DOA on PS1 as being much better than the Saturn version - with superior lighting and shading even when compared with the model 2 arcade version. If both CPUs ran the transform the effective peak would increase - but the cost of supporting the transform would be more than the transform itself.Īstel is still pretty cool, in the same vein as Rayman. Saturn had very slow division on the main CPUs ( and no divider on the DSP ) so an equivalent would be >30 cycles ( If pipelined then maybe 20 )įor the best cases. PS1, for 3D had a lot of advantages over Saturn that no amount of rose tinted spectacles could hide.ĭithering on gourard shading - effective 24 bit from 16 bit screen.Įxtremely fast coprocessor for 3D transforms ( At 7-8 cycles per vertex peak throughput was pretty high, nearly 4-5 million verts/second ) Very slow frame rate - doesn't really look any better than the Disney Atlantis game on PS1.
VCOP2 MODEL 2 SOFTWARE
And perhaps most impressive of all - Virtua Cop 2's stunning 3D world, which stands up to today's games more than any last-gen game has a right to.īut even with all of the developers and all of those years they spent trying to reach the ceiling of performance for the 32/64-bit machines (and seemingly leveling-off in the last couple of software gens on PSone), Saturn Shenmue forces us to redefine those perceived limits. NiGHTS dispenses its eye candy with a sugar-coated layer of the magical, incomparable special effects. The aforementioned Decathlete and Virtua Fighter 2 are eye-popping with their extreme res, Last Bronx can look good sometimes, and Dead or Alive is proficient.
VCOP2 MODEL 2 PC
For 3D, Lobotomy's FPS engine impresses for smoothness and lighting in Power Slave, Duke Nukem 3D (fully 3D engine unlike the PC original), and Quake. A game like Grandia (and Dark Savior for brute geometry), which mixes a little 2D with robust 3D environments, shows off scenes with high detail and bares an unexpected degree of resemblance to its next-gen sequel. Pure 2D games like many of Capcom's, a game like Princess Maker, and the pastel-beauty Astal are still gorgeous. The Saturn has a broad range of impressive titles, owing to its uniqueness and the variety of approaches devs took when SEGA was stingy with uniform tools/libraries. I didn't quite believe such a thing was possible until I re-hooked up my Saturn to compare them.
VCOP2 MODEL 2 PS2
Incomprehensibly, Decathlete actually looks superior to that Sydney 2000 Olympics game (by Infogrames maybe?) that came out on PS2 and DC. The Saturn's 704x576 VF2 hi-res mode is also used in Decathlete, one of the system's best looking games.